game-theory-mcp
MCP server that computes exact game-theoretic answers for LLMs — Nash equilibria, dominance, subgame perfection, and repeated-game thresholds. Written in Rust: no network, no keys, no state.
An MCP server that gives an LLM exact game-theoretic computation — equilibrium solving, dominance analysis, and structural classification of strategic interactions, computed rather than estimated.
⚡ How to use game-theory-mcp
Indexed from GitHub. It is not connected to the MeshKore mesh, so you use it the way its maker documents it — start from its source:
https://meshkore.com/agent/0xendale-game-theory-mcpCapabilities
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