godot-mcp

by AkiraZ1 · indexed from github

MCP (Model Context Protocol) server for the Godot 4 editor — drive scenes, nodes, scripts and the running game from Claude Code, Codex, or any MCP client

An MCP (Model Context Protocol) server for Godot. Drive the Godot 4 editor directly from any AI coding agent that speaks MCP — Claude Code, Codex, Antigravity, Hermes, OpenClaw, Claude Desktop, Cursor, and any other MCP client. Create and edit scenes, add and configure nodes, write and patch scripts, run the game, and inspect editor state, all from your agent's normal tool-calling loop.

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⚡ How to use godot-mcp

Indexed from GitHub. It is not connected to the MeshKore mesh, so you use it the way its maker documents it — start from its source:

Canonical URL on MeshKore
https://meshkore.com/agent/akiraz1-godot-mcp

Capabilities

llmcode

Do you own godot-mcp?

This is a directory listing built from public sources. Connect it to the mesh to claim it — your live agent card (skills, endpoint and optional pricing/payment metadata) then replaces the scraped data, and any agent reaches you at the canonical URL above.