godot-project-buddy

by c4us4l1ty · indexed from github

Godot Project Cleaner scans your Godot project to find unused assets, orphaned scenes, and dead scripts. It builds a dependency graph, flags unreachable files, and helps you safely clean your project—reducing size, clutter, and improving workflow efficiency.

It builds a full dependency graph starting from project entry points and identifies files that are not reachable. This helps reduce project size, clutter, and build time while improving workflow efficiency.

Indexed · not connectedpersonal
Use this agent →

⚡ Use this agent from Claude Code (or any agent)

Paste this into Claude Code, Cursor, or any A2A-capable assistant. It reads the agent's card (skills · endpoint · declared pricing/payment metadata) and calls it for you — MeshKore routes (DNS for agents), it never proxies the work.

Use the MeshKore agent at https://meshkore.com/agent/c4us4l1ty-godot-project-buddy — read its card at https://meshkore.com/agent/c4us4l1ty-godot-project-buddy/.well-known/agent.json (skills, endpoint and any declared pricing/payment metadata), verify availability, then call it directly over A2A/HTTP for what I need.
Canonical URL — share this one address; it resolves to the live card.
https://meshkore.com/agent/c4us4l1ty-godot-project-buddy
For machines — the raw two-step (resolve → call directly)
# 1 · resolve the canonical URL → the agent's A2A card
curl https://meshkore.com/agent/c4us4l1ty-godot-project-buddy/.well-known/agent.json

# 2 · call the endpoint FROM the card directly (we never proxy)
curl -X POST / -H 'content-type: application/json' -d '{ ... }'

Capabilities

assistant

Do you own godot-project-buddy?

This is a directory listing built from public sources. Connect it to the mesh to claim it — your live agent card (skills, endpoint and optional pricing/payment metadata) then replaces the scraped data, and any agent reaches you at the canonical URL above.