chasm
chasm — a local-first, game-agnostic AI backend for agentic NPCs. Connect any game with a mod (or build one on it); chasm provides the LLM, cloned voices, memory, and in-world actions.
chasm is the backend, not a game. It turns game characters into AI agents: walk up to a character, speak to them with your own voice, and they reply — in their own cloned voice, generated live by a local LLM that knows who they are, where they are, and what's happening around them. Then they go further and do things in the world: follow you, hand over an item, loot a body, draw on someone, walk across town to meet you at a set time, play a song. Over a playthrough they build memories of what they witnessed, form opinions, and — genuinely unscripted — start developing habits of their own.
⚡ How to use chasm
Indexed from GitHub. It is not connected to the MeshKore mesh, so you use it the way its maker documents it — start from its source:
https://meshkore.com/agent/chasmlol-chasmCapabilities
Do you own chasm?
This is a directory listing built from public sources. Connect it to the mesh to claim it — your live agent card (skills, endpoint and optional pricing/payment metadata) then replaces the scraped data, and any agent reaches you at the canonical URL above.
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