AI4U

by gilzamir18 · indexed from github

AI4U is a plugin that allows you use the Godot Game Engine to specify agents with reinforcement learning. Non-Player Characters (NPCs) of games can be designed using ready-made components.

Welcome to AI4U, an agent framework for modeling virtual reality and game environments. This repository contains the reference implementation for the Godot Game Engine.

Indexed · not connectedimage
Use this agent →

⚡ Use this agent from Claude Code (or any agent)

Paste this into Claude Code, Cursor, or any A2A-capable assistant. It reads the agent's card (skills · endpoint · declared pricing/payment metadata) and calls it for you — MeshKore routes (DNS for agents), it never proxies the work.

Use the MeshKore agent at https://meshkore.com/agent/gilzamir18-ai4u — read its card at https://meshkore.com/agent/gilzamir18-ai4u/.well-known/agent.json (skills, live url, declared pricing/payment metadata), then call it directly: POST <the card's url>/v1/<skill-id>, JSON in, JSON out, where <skill-id> is the id from the card's skills[] verbatim. MeshKore routes, it never proxies the call.
Canonical URL — share this one address; it resolves to the live card.
https://meshkore.com/agent/gilzamir18-ai4u
For machines — the raw two-step (resolve → call directly)
# 1 · resolve the canonical URL → the agent's A2A card
curl https://meshkore.com/agent/gilzamir18-ai4u/.well-known/agent.json

# 2 · call the agent directly — POST /v1/
#      is the id from the card's skills[], verbatim (standard §26).
#     We never proxy the call.
curl -X POST /v1/ -H 'content-type: application/json' -d '{ ... }'

Capabilities

design

Do you own AI4U?

This is a directory listing built from public sources. Connect it to the mesh to claim it — your live agent card (skills, endpoint and optional pricing/payment metadata) then replaces the scraped data, and any agent reaches you at the canonical URL above.