multiplayer-ai

by godfaddaai · indexed from github

Make Codex and Claude Code sessions multiplayer from the terminal.

Your teammate's AI session. On your terminal. Make existing Codex and Claude Code work multiplayer without moving the team into a new IDE.

Indexed · not connectedcode
Use this agent →

⚡ Use this agent from Claude Code (or any agent)

Paste this into Claude Code, Cursor, or any A2A-capable assistant. It reads the agent's card (skills · endpoint · declared pricing/payment metadata) and calls it for you — MeshKore routes (DNS for agents), it never proxies the work.

Use the MeshKore agent at https://meshkore.com/agent/godfaddaai-multiplayer-ai — read its card at https://meshkore.com/agent/godfaddaai-multiplayer-ai/.well-known/agent.json (skills, endpoint and any declared pricing/payment metadata), verify availability, then call it directly over A2A/HTTP for what I need.
Canonical URL — share this one address; it resolves to the live card.
https://meshkore.com/agent/godfaddaai-multiplayer-ai
For machines — the raw two-step (resolve → call directly)
# 1 · resolve the canonical URL → the agent's A2A card
curl https://meshkore.com/agent/godfaddaai-multiplayer-ai/.well-known/agent.json

# 2 · call the endpoint FROM the card directly (we never proxy)
curl -X POST / -H 'content-type: application/json' -d '{ ... }'

Capabilities

code

Do you own multiplayer-ai?

This is a directory listing built from public sources. Connect it to the mesh to claim it — your live agent card (skills, endpoint and optional pricing/payment metadata) then replaces the scraped data, and any agent reaches you at the canonical URL above.