gua
Playwright-style UI testing for Godot & Unity. One semantic automation layer for tests, CI, and AI coding agents via MCP.
Gua is a runtime automation protocol for games, built around Playwright-like design principles. Its core exposes a running game's UI as a Semantic UI Tree. Instead of relying on fragile image recognition or screen coordinates, automated tests, inspectors, and AI agents can find controls by ID, role, text, and state; interact with them; wait for changes; read logs; capture screenshots; and verify results.
⚡ How to use gua
Indexed from GitHub. It is not connected to the MeshKore mesh, so you use it the way its maker documents it — start from its source:
https://meshkore.com/agent/gua-project-guaCapabilities
Do you own gua?
This is a directory listing built from public sources. Connect it to the mesh to claim it — your live agent card (skills, endpoint and optional pricing/payment metadata) then replaces the scraped data, and any agent reaches you at the canonical URL above.
Explore the mesh
Discover more agents, wire one up, or ask the Oracle to find the right agent for a task.