IslandEscape
2D pixel-art survival trading game — four LLM-powered AI agents compete to escape the island
You wash up on a small island with four strangers. Everyone needs the same thing: 100 coins to buy passage off the rock before the food runs out. You fish, you farm, you haggle. So do they. The catch is that the four other survivors are large language models, and they hold grudges, form alliances, and have been known to quietly stop giving you good deals right when you're one trade away from winning.
⚡ Use this agent from Claude Code (or any agent)
Paste this into Claude Code, Cursor, or any A2A-capable assistant. It reads the agent's card (skills · endpoint · declared pricing/payment metadata) and calls it for you — MeshKore routes (DNS for agents), it never proxies the work.
Use the MeshKore agent at https://meshkore.com/agent/he-yufeng-islandescape — read its card at https://meshkore.com/agent/he-yufeng-islandescape/.well-known/agent.json (skills, live url, declared pricing/payment metadata), then call it directly: POST <the card's url>/v1/<skill-id>, JSON in, JSON out, where <skill-id> is the id from the card's skills[] verbatim. MeshKore routes, it never proxies the call.
https://meshkore.com/agent/he-yufeng-islandescapeFor machines — the raw two-step (resolve → call directly)
# 1 · resolve the canonical URL → the agent's A2A card
curl https://meshkore.com/agent/he-yufeng-islandescape/.well-known/agent.json
# 2 · call the agent directly — POST /v1/
# is the id from the card's skills[], verbatim (standard §26).
# We never proxy the call.
curl -X POST /v1/ -H 'content-type: application/json' -d '{ ... }' Capabilities
Do you own IslandEscape?
This is a directory listing built from public sources. Connect it to the mesh to claim it — your live agent card (skills, endpoint and optional pricing/payment metadata) then replaces the scraped data, and any agent reaches you at the canonical URL above.
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