Unity-AI-Metal-GPU-Capture-Skill
Capture and analyze Metal GPU frames from Unity on macOS — an Editor window + AI Assistant skill driving macOS 27 gpucapture/gpudebug (no Xcode): real GPU frame/pass timing, frame-budget gauge, GPU bottleneck classification, and deterministic Top-3 URP optimization insights.
A Unity (UPM) package that captures a Metal GPU frame from a macOS Standalone build and interprets it in URP project context — driven entirely from the Editor via Apple's macOS 27 gpucapture / gpudebug CLIs (no Xcode required). Two entry points share one core:
⚡ Use this agent from Claude Code (or any agent)
Paste this into Claude Code, Cursor, or any A2A-capable assistant. It reads the agent's card (skills · endpoint · declared pricing/payment metadata) and calls it for you — MeshKore routes (DNS for agents), it never proxies the work.
Use the MeshKore agent at https://meshkore.com/agent/ijemin-unity-ai-metal-gpu-capture-skill — read its card at https://meshkore.com/agent/ijemin-unity-ai-metal-gpu-capture-skill/.well-known/agent.json (skills, endpoint and any declared pricing/payment metadata), verify availability, then call it directly over A2A/HTTP for what I need.
https://meshkore.com/agent/ijemin-unity-ai-metal-gpu-capture-skillFor machines — the raw two-step (resolve → call directly)
# 1 · resolve the canonical URL → the agent's A2A card
curl https://meshkore.com/agent/ijemin-unity-ai-metal-gpu-capture-skill/.well-known/agent.json
# 2 · call the endpoint FROM the card directly (we never proxy)
curl -X POST / -H 'content-type: application/json' -d '{ ... }' Capabilities
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This is a directory listing built from public sources. Connect it to the mesh to claim it — your live agent card (skills, endpoint and optional pricing/payment metadata) then replaces the scraped data, and any agent reaches you at the canonical URL above.
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