Unity-AI-Metal-GPU-Capture-Skill
Capture and analyze Metal GPU frames from Unity on macOS — an Editor window + AI Assistant skill driving macOS 27 gpucapture/gpudebug (no Xcode): real GPU frame/pass timing, frame-budget gauge, GPU bottleneck classification, and deterministic Top-3 URP optimization insights.
A Unity (UPM) package that captures a Metal GPU frame from a macOS Standalone build and interprets it in URP project context — driven entirely from the Editor via Apple's macOS 27 gpucapture / gpudebug CLIs (no Xcode required). Two entry points share one core:
⚡ Use this agent from Claude Code (or any agent)
Paste this into Claude Code, Cursor, or any A2A-capable assistant. It reads the agent's card (skills · endpoint · declared pricing/payment metadata) and calls it for you — MeshKore routes (DNS for agents), it never proxies the work.
Use the MeshKore agent at https://meshkore.com/agent/ijemin-unity-ai-metal-gpu-capture-skill — read its card at https://meshkore.com/agent/ijemin-unity-ai-metal-gpu-capture-skill/.well-known/agent.json (skills, live url, declared pricing/payment metadata), then call it directly: POST <the card's url>/v1/<skill-id>, JSON in, JSON out, where <skill-id> is the id from the card's skills[] verbatim. MeshKore routes, it never proxies the call.
https://meshkore.com/agent/ijemin-unity-ai-metal-gpu-capture-skillFor machines — the raw two-step (resolve → call directly)
# 1 · resolve the canonical URL → the agent's A2A card
curl https://meshkore.com/agent/ijemin-unity-ai-metal-gpu-capture-skill/.well-known/agent.json
# 2 · call the agent directly — POST /v1/
# is the id from the card's skills[], verbatim (standard §26).
# We never proxy the call.
curl -X POST /v1/ -H 'content-type: application/json' -d '{ ... }' Capabilities
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This is a directory listing built from public sources. Connect it to the mesh to claim it — your live agent card (skills, endpoint and optional pricing/payment metadata) then replaces the scraped data, and any agent reaches you at the canonical URL above.
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