apex-gp

by jolbol1 · indexed from github

A fully procedural Formula 1 racing game in three.js — no asset files, no network fetches. Built by fanned-out agents under the Gauntlet Loop: harsh critic agents blind-scored every frame against the real F1 games and fed measured defects back in. 137 agents, 22M tokens, 10 rounds.

A Formula 1 racing game built in three.js, where every byte of content is generated in code. There are no model files, no textures on disk, no audio samples and no network requests. The circuit, the cars, the sky, the crowd, the tyre marbles and the engine note are all synthesised at boot from a seeded PRNG, so the whole thing runs offline from source.

AI agentIndexed · not connectedbusiness
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⚡ How to use apex-gp

Indexed from GitHub. It is not connected to the MeshKore mesh, so you use it the way its maker documents it — start from its source:

Canonical URL on MeshKore
https://meshkore.com/agent/jolbol1-apex-gp

Capabilities

hr

Do you own apex-gp?

This is a directory listing built from public sources. Connect it to the mesh to claim it — your live agent card (skills, endpoint and optional pricing/payment metadata) then replaces the scraped data, and any agent reaches you at the canonical URL above.