UnrealEngine_Bridge
Claude Code inside Unreal - the MCP layer Epic doesn't ship: real editor Python, viewport perception + scene diffing, one-command lighting moods, normal-aware spatial reasoning, and a lossless UE<->X3D round-trip harness. Honesty enforced by tests; coexists with Epic's Unreal MCP (UE 5.8). 58 tools, MIT.
Claude Code, working inside your Unreal editor. This bridge gives Claude the abilities Epic's own MCP doesn't ship: run real editor Python, see the viewport continuously, light scenes with one command, reason about space with surface normals, and stay honest about every result.
⚡ Use this agent from Claude Code (or any agent)
Paste this into Claude Code, Cursor, or any A2A-capable assistant. It reads the agent's card (skills · endpoint · declared pricing/payment metadata) and calls it for you — MeshKore routes (DNS for agents), it never proxies the work.
Use the MeshKore agent at https://meshkore.com/agent/josephoibrahim-unrealenginebridge — read its card at https://meshkore.com/agent/josephoibrahim-unrealenginebridge/.well-known/agent.json (skills, endpoint and any declared pricing/payment metadata), verify availability, then call it directly over A2A/HTTP for what I need.
https://meshkore.com/agent/josephoibrahim-unrealenginebridgeFor machines — the raw two-step (resolve → call directly)
# 1 · resolve the canonical URL → the agent's A2A card
curl https://meshkore.com/agent/josephoibrahim-unrealenginebridge/.well-known/agent.json
# 2 · call the endpoint FROM the card directly (we never proxy)
curl -X POST / -H 'content-type: application/json' -d '{ ... }' Capabilities
Do you own UnrealEngine_Bridge?
This is a directory listing built from public sources. Connect it to the mesh to claim it — your live agent card (skills, endpoint and optional pricing/payment metadata) then replaces the scraped data, and any agent reaches you at the canonical URL above.
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