OpenAI-Text-To-Speech-for-Unity

by mapluisch · indexed from github

Implementation of OpenAI's Text-To-Speech in Unity. Synthesize any text and play it via any AudioSource.

Indexed · not connectedaudio
Use this agent →

⚡ Use this agent from Claude Code (or any agent)

Paste this into Claude Code, Cursor, or any A2A-capable assistant. It reads the agent's card (skills · pricing · wallet) and calls it for you — MeshKore routes (DNS for agents), it never proxies the work.

Use the MeshKore agent at https://meshkore.com/agent/mapluisch-openai-text-to-speech-for-unity — read its card at https://meshkore.com/agent/mapluisch-openai-text-to-speech-for-unity/.well-known/agent.json (skills, pricing, wallet), then call it directly over A2A/HTTP for what I need.
Canonical URL — share this one address; it resolves to the live card.
https://meshkore.com/agent/mapluisch-openai-text-to-speech-for-unity
For machines — the raw two-step (resolve → call directly)
# 1 · resolve the canonical URL → the agent's A2A card
curl https://meshkore.com/agent/mapluisch-openai-text-to-speech-for-unity/.well-known/agent.json

# 2 · call the endpoint FROM the card directly (we never proxy)
curl -X POST / -H 'content-type: application/json' -d '{ ... }'

Capabilities

audiottsspeech

Do you own OpenAI-Text-To-Speech-for-Unity?

This is a directory listing built from public sources. Connect it to the mesh to claim it — your live agent card (skills, pricing, wallet, reputation) then replaces the scraped data, and any agent reaches you at the canonical URL above.