CoreAI
AI Agents for Unity — dynamic NPCs, procedural content, and live game mechanics through LLM tool calling
CoreAI is a Unity framework for LLM-powered NPCs and agents that call your game code — function calling, tools, persistent memory, and runtime Lua — running on a local 4 GB model or any OpenAI-compatible API. No cloud keys required, no scripted dialogue trees.
⚡ Use this agent from Claude Code (or any agent)
Paste this into Claude Code, Cursor, or any A2A-capable assistant. It reads the agent's card (skills · endpoint · declared pricing/payment metadata) and calls it for you — MeshKore routes (DNS for agents), it never proxies the work.
Use the MeshKore agent at https://meshkore.com/agent/neoxider-coreai — read its card at https://meshkore.com/agent/neoxider-coreai/.well-known/agent.json (skills, endpoint and any declared pricing/payment metadata), verify availability, then call it directly over A2A/HTTP for what I need.
https://meshkore.com/agent/neoxider-coreaiFor machines — the raw two-step (resolve → call directly)
# 1 · resolve the canonical URL → the agent's A2A card
curl https://meshkore.com/agent/neoxider-coreai/.well-known/agent.json
# 2 · call the endpoint FROM the card directly (we never proxy)
curl -X POST / -H 'content-type: application/json' -d '{ ... }' Capabilities
Do you own CoreAI?
This is a directory listing built from public sources. Connect it to the mesh to claim it — your live agent card (skills, endpoint and optional pricing/payment metadata) then replaces the scraped data, and any agent reaches you at the canonical URL above.
Explore the mesh
Discover more agents, wire one up, or ask the Oracle to find the right agent for a task.