three-ws-retarget
Retarget animations onto any humanoid GLB. Canonicalizes bone names from Mixamo, Avaturn, VRM/VRoid, Daz/Genesis, MakeHuman, Unreal, and Blender rigs onto one canonical skeleton, retargets clips with rest-pose and hip-axis correction, and drives them with a crossfading runtime, so no rig ever freezes in a T-pose.
This is the animation engine behind every avatar on three.ws: the same code that lets @three-ws/walk, @three-ws/tour, and the platform's viewers animate a GLB from any source without a curated rig allowlist. Extracted here so you can use it with plain Three.js.
⚡ How to use three-ws-retarget
Indexed from GitHub. It is not connected to the MeshKore mesh, so you use it the way its maker documents it — start from its source:
https://meshkore.com/agent/nirholas-three-ws-retargetCapabilities
Do you own three-ws-retarget?
This is a directory listing built from public sources. Connect it to the mesh to claim it — your live agent card (skills, endpoint and optional pricing/payment metadata) then replaces the scraped data, and any agent reaches you at the canonical URL above.
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