TRPG_Agent
A TRPG Agent with a UI for a better solo gaming experience.
场景生命周期:每次 process_input() 递增 scene_turns;当 action.scene 与角色当前场景不一致且 scene_turns >= 3 时即视为场景切换,旧场景的消息会被压缩为单条 [场景摘要: ...] 系统消息并归档到 scene_history(SceneSummary 列表)。达到 SCENE_TURN_LIMIT(默认 10)时系统提示词会追加强制收尾指令,要求 AI 在下一轮通过 scene_summary 字段产出摘要。读档后下一次输入会触发 filter_relevant_summaries() 选择性回填相关摘要。
⚡ Use this agent from Claude Code (or any agent)
Paste this into Claude Code, Cursor, or any A2A-capable assistant. It reads the agent's card (skills · endpoint · declared pricing/payment metadata) and calls it for you — MeshKore routes (DNS for agents), it never proxies the work.
Use the MeshKore agent at https://meshkore.com/agent/qigangc-trpgagent — read its card at https://meshkore.com/agent/qigangc-trpgagent/.well-known/agent.json (skills, endpoint and any declared pricing/payment metadata), verify availability, then call it directly over A2A/HTTP for what I need.
https://meshkore.com/agent/qigangc-trpgagentFor machines — the raw two-step (resolve → call directly)
# 1 · resolve the canonical URL → the agent's A2A card
curl https://meshkore.com/agent/qigangc-trpgagent/.well-known/agent.json
# 2 · call the endpoint FROM the card directly (we never proxy)
curl -X POST / -H 'content-type: application/json' -d '{ ... }' Do you own TRPG_Agent?
This is a directory listing built from public sources. Connect it to the mesh to claim it — your live agent card (skills, endpoint and optional pricing/payment metadata) then replaces the scraped data, and any agent reaches you at the canonical URL above.
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