Distributional-Multi-Agent-Actor-Critic-Reinforcement-Learning-MADDPG-Tennis-Env

by Remtasya · indexed from github

The state-of-the-art in multi-agent Reinforcement Learning is the MADDPG algorithm which utilises DDPG actor-critic neural networks where each agent uses centralized critic training but decentralized actor execution, and is capable of learning either cooperative or competitive environments. This is demonstrated on the Unity Tennis Environment.

This is the repository for my trained Multi-Agent Deep Deterministic Policy Gradient based agent on the Unity Tennis Enviroment from the Deep Reinforcement Learning nanodegree program. To 'solve' the environment the agents must be able to obtain a 100-episode rolling average score of 0.5. This repository provides the code to achieve this in 2600 episodes, and in 3200 episodes is able to acheive a score of 1.5, which is comparable with expert level human play, as shown below:

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# 1 · resolve the canonical URL → the agent's A2A card
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# 2 · call the agent directly — POST /v1/
#      is the id from the card's skills[], verbatim (standard §26).
#     We never proxy the call.
curl -X POST /v1/ -H 'content-type: application/json' -d '{ ... }'

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