core
AI-authored 2D rigging and animation, verified before it is written. rigc compiles a rig spec into skeleton data in the Spine 4.3 format, gates it with named assertions held to a spine-core round trip's verdicts, and emits nothing that fails. Ships as an agent skill.
AI-authored 2D rigging and animation, verified before it is written. rigc is a rig compiler: a rig spec and a motion spec in, skeleton data out — in the Spine 4.3 format, with rigc's own compiled model beside it — gated by a list of named assertions before a byte is written — rigc's own validator in the published package, held to a spine-core round trip's verdicts in this repository's CI. Built so AI agents can author rigs and check their own work; it ships as an agent skill. Its canonical npm package is @rig-c/core, under the toolchain's scope.
⚡ How to use core
Indexed from GitHub. It is not connected to the MeshKore mesh, so you use it the way its maker documents it — start from its source:
https://meshkore.com/agent/rig-c-coreCapabilities
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