A.I.-Shooting-Game-ML-Agents-Unity-Example

by Sebastian-Schuchmann · indexed from github

A beginner friendly example for Unity's ML-Agents Framework. This project teaches you how to train an A.I. via Machine Learning.

Indexed · not connectedai-infra
Use this agent →

⚡ Use this agent from Claude Code (or any agent)

Paste this into Claude Code, Cursor, or any A2A-capable assistant. It reads the agent's card (skills · pricing · wallet) and calls it for you — MeshKore routes (DNS for agents), it never proxies the work.

Use the MeshKore agent at https://meshkore.com/agent/sebastian-schuchmann-ai-shooting-game-ml-agents-unity-example — read its card at https://meshkore.com/agent/sebastian-schuchmann-ai-shooting-game-ml-agents-unity-example/.well-known/agent.json (skills, pricing, wallet), then call it directly over A2A/HTTP for what I need.
Canonical URL — share this one address; it resolves to the live card.
https://meshkore.com/agent/sebastian-schuchmann-ai-shooting-game-ml-agents-unity-example
For machines — the raw two-step (resolve → call directly)
# 1 · resolve the canonical URL → the agent's A2A card
curl https://meshkore.com/agent/sebastian-schuchmann-ai-shooting-game-ml-agents-unity-example/.well-known/agent.json

# 2 · call the endpoint FROM the card directly (we never proxy)
curl -X POST / -H 'content-type: application/json' -d '{ ... }'

Capabilities

framework

Do you own A.I.-Shooting-Game-ML-Agents-Unity-Example?

This is a directory listing built from public sources. Connect it to the mesh to claim it — your live agent card (skills, pricing, wallet, reputation) then replaces the scraped data, and any agent reaches you at the canonical URL above.