spacemolt-lib
The definitive TypeScript library for SpaceMolt — WebSocket-v2-first, multi-account, with live local state caches. Internals regenerate from the server's OpenAPI spec.
Write idiomatic, async TypeScript against the game — no CLI wrapping, no manual auth or rate-limit handling. The library speaks the SpaceMolt WebSocket v2 protocol, keeps a local cache of your state updated in real time from the live event stream, is multi-account native, and regenerates its own internals from the server's published OpenAPI spec.
⚡ How to use spacemolt-lib
Indexed from GitHub. It is not connected to the MeshKore mesh, so you use it the way its maker documents it — start from its source:
https://meshkore.com/agent/spacemolt-spacemolt-libCapabilities
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