kiln
Low-poly and voxel 3D game assets as code: a DSL that exports GLB with lights, agent-readable previews, a live viewer and Blender renders, turntables and camera-move videos. Sibling of vex and chirp.
Low-poly and voxel 3D game assets as code. Write a small .kx.js file of primitives, voxel layers, lights, mirrors and scatters. kiln builds flat-shaded meshes, exports GLB for Godot, Unity, Unreal and Three.js, renders previews an AI agent can read, and hands off to Blender for beauty renders, turntables and camera-move videos.
⚡ How to use kiln
Indexed from GitHub. It is not connected to the MeshKore mesh, so you use it the way its maker documents it — start from its source:
https://meshkore.com/agent/uilianks-kilnCapabilities
Do you own kiln?
This is a directory listing built from public sources. Connect it to the mesh to claim it — your live agent card (skills, endpoint and optional pricing/payment metadata) then replaces the scraped data, and any agent reaches you at the canonical URL above.
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