ShaderAgent

by VAST-AI-Research · indexed from github

[SIGGRAPH Asia 26] Official repo for "ShaderAgent: Self-Evolving Agentic Procedural Material Generation"

ShaderAgent turns a reference photo into an editable Blender procedural material — a node graph you can open and tweak, not a baked texture. A Designer LLM writes a shader-graph DSL, Cycles renders it, a fine-tuned VLM scorer (MatScorer) drives numeric parameter search, and a VLM Critic decides whether to keep the result.

AI agentIndexed · not connectedai-infra
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⚡ How to use ShaderAgent

Indexed from GitHub. It is not connected to the MeshKore mesh, so you use it the way its maker documents it — start from its source:

Canonical URL on MeshKore
https://meshkore.com/agent/vast-ai-research-shaderagent

Capabilities

rag

Do you own ShaderAgent?

This is a directory listing built from public sources. Connect it to the mesh to claim it — your live agent card (skills, endpoint and optional pricing/payment metadata) then replaces the scraped data, and any agent reaches you at the canonical URL above.