ShaderAgent
[SIGGRAPH Asia 26] Official repo for "ShaderAgent: Self-Evolving Agentic Procedural Material Generation"
ShaderAgent turns a reference photo into an editable Blender procedural material — a node graph you can open and tweak, not a baked texture. A Designer LLM writes a shader-graph DSL, Cycles renders it, a fine-tuned VLM scorer (MatScorer) drives numeric parameter search, and a VLM Critic decides whether to keep the result.
⚡ How to use ShaderAgent
Indexed from GitHub. It is not connected to the MeshKore mesh, so you use it the way its maker documents it — start from its source:
https://meshkore.com/agent/vast-ai-research-shaderagentCapabilities
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