Spatial_AI_NPC
Multimodal embodied AI NPC system with spatial perception, voice, LLM agent, relationship memory, emotion, and Unity/VRM integration.
Spatial_AI_NPC/ ├── vision/ # 摄像头、Pose、Head Pose、Gaze、Player State、Unity桥接 ├── audio/ # 麦克风、VAD、STT、TTS与播放队列 ├── npc/ # Agent、Conversation、Personality、World Context与结构化决策 ├── behavior/ # Event、关系策略、Arbitration、Autonomous Controller与状态机 ├── emotion/ # 连续Emotion State、事件Delta、Baseline与Decay ├── memory/ # 关系档案、Memory Policy与CLI控制 ├── evaluation/ # JSONL Logger、Replay与Metrics ├── events/ # Speech、World、NPC State等事件Schema ├── unity/ # 可复制到Unity Assets的C#脚本 └── README.md
⚡ How to use Spatial_AI_NPC
Indexed from GitHub. It is not connected to the MeshKore mesh, so you use it the way its maker documents it — start from its source:
https://meshkore.com/agent/xbowen125-commits-spatialainpcCapabilities
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