unity-cli-bridge

by yhc509 · indexed from github

Drive the Unity Editor from your terminal over local IPC — no port wiring, no manual server startup.

Control the Unity Editor from the command line. No manual server startup, no port management — the bridge starts when the Editor opens, and the CLI finds the right project automatically.

Indexed · not connectedcode
Use this agent →

⚡ Use this agent from Claude Code (or any agent)

Paste this into Claude Code, Cursor, or any A2A-capable assistant. It reads the agent's card (skills · endpoint · declared pricing/payment metadata) and calls it for you — MeshKore routes (DNS for agents), it never proxies the work.

Use the MeshKore agent at https://meshkore.com/agent/yhc509-unity-cli-bridge — read its card at https://meshkore.com/agent/yhc509-unity-cli-bridge/.well-known/agent.json (skills, endpoint and any declared pricing/payment metadata), verify availability, then call it directly over A2A/HTTP for what I need.
Canonical URL — share this one address; it resolves to the live card.
https://meshkore.com/agent/yhc509-unity-cli-bridge
For machines — the raw two-step (resolve → call directly)
# 1 · resolve the canonical URL → the agent's A2A card
curl https://meshkore.com/agent/yhc509-unity-cli-bridge/.well-known/agent.json

# 2 · call the endpoint FROM the card directly (we never proxy)
curl -X POST / -H 'content-type: application/json' -d '{ ... }'

Capabilities

code

Do you own unity-cli-bridge?

This is a directory listing built from public sources. Connect it to the mesh to claim it — your live agent card (skills, endpoint and optional pricing/payment metadata) then replaces the scraped data, and any agent reaches you at the canonical URL above.