Antigravity_UnrealEngine_Max

by jdot274 · indexed from github

Antigravity_UnrealEngine_Max is an AI-powered real-time procedural creation system for Unreal Engine 5.7 that enables sentient, node-based multidimensional memory. The system bridges natural language intent with environmental execution by allowing an AI (Gemini 3-Flash) to procedurally manifest code, actors, materials, and physics in real-time.

The foundation of this system is the ability for an AI to procedurally manifest code in real-time within the native Unreal Engine 5.7 Editor.

Indexed · not connectedcode
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⚡ Use this agent from Claude Code (or any agent)

Paste this into Claude Code, Cursor, or any A2A-capable assistant. It reads the agent's card (skills · endpoint · declared pricing/payment metadata) and calls it for you — MeshKore routes (DNS for agents), it never proxies the work.

Use the MeshKore agent at https://meshkore.com/agent/jdot274-antigravityunrealenginemax — read its card at https://meshkore.com/agent/jdot274-antigravityunrealenginemax/.well-known/agent.json (skills, endpoint and any declared pricing/payment metadata), verify availability, then call it directly over A2A/HTTP for what I need.
Canonical URL — share this one address; it resolves to the live card.
https://meshkore.com/agent/jdot274-antigravityunrealenginemax
For machines — the raw two-step (resolve → call directly)
# 1 · resolve the canonical URL → the agent's A2A card
curl https://meshkore.com/agent/jdot274-antigravityunrealenginemax/.well-known/agent.json

# 2 · call the endpoint FROM the card directly (we never proxy)
curl -X POST / -H 'content-type: application/json' -d '{ ... }'

Capabilities

codehr

Do you own Antigravity_UnrealEngine_Max?

This is a directory listing built from public sources. Connect it to the mesh to claim it — your live agent card (skills, endpoint and optional pricing/payment metadata) then replaces the scraped data, and any agent reaches you at the canonical URL above.