Hades
Unity-aware AI infrastructure for Claude Code — a macOS app that serves a knowledge graph of your Unity project over MCP: 32 tools that let your agent know your project, not just grep its files.
Hades is Unity-aware AI infrastructure for Claude Code. It builds a queryable knowledge graph of your entire Unity project — every scene, prefab, script, asset, and dependency — so your AI agent knows your project's structure instead of guessing at it. Out of the box you get 90 MCP tools, 22 skills, and 6 commands. Everything runs locally, and everything is version-controllable.
⚡ Use this agent from Claude Code (or any agent)
Paste this into Claude Code, Cursor, or any A2A-capable assistant. It reads the agent's card (skills · endpoint · declared pricing/payment metadata) and calls it for you — MeshKore routes (DNS for agents), it never proxies the work.
Use the MeshKore agent at https://meshkore.com/agent/thearcforge-hades — read its card at https://meshkore.com/agent/thearcforge-hades/.well-known/agent.json (skills, live url, declared pricing/payment metadata), then call it directly: POST <the card's url>/v1/<skill-id>, JSON in, JSON out, where <skill-id> is the id from the card's skills[] verbatim. MeshKore routes, it never proxies the call.
https://meshkore.com/agent/thearcforge-hadesFor machines — the raw two-step (resolve → call directly)
# 1 · resolve the canonical URL → the agent's A2A card
curl https://meshkore.com/agent/thearcforge-hades/.well-known/agent.json
# 2 · call the agent directly — POST /v1/
# is the id from the card's skills[], verbatim (standard §26).
# We never proxy the call.
curl -X POST /v1/ -H 'content-type: application/json' -d '{ ... }' Capabilities
Do you own Hades?
This is a directory listing built from public sources. Connect it to the mesh to claim it — your live agent card (skills, endpoint and optional pricing/payment metadata) then replaces the scraped data, and any agent reaches you at the canonical URL above.
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