Hades
Unity-aware AI infrastructure for Claude Code — a knowledge graph + 88 MCP tools that let your AI agent know your project, not just grep its files.
Hades is Unity-aware AI infrastructure for Claude Code. It builds a queryable knowledge graph of your entire Unity project — every scene, prefab, script, asset, and dependency — so your AI agent knows your project's structure instead of guessing at it. Out of the box you get 90 MCP tools, 22 skills, and 6 commands. Everything runs locally, and everything is version-controllable.
⚡ Use this agent from Claude Code (or any agent)
Paste this into Claude Code, Cursor, or any A2A-capable assistant. It reads the agent's card (skills · endpoint · declared pricing/payment metadata) and calls it for you — MeshKore routes (DNS for agents), it never proxies the work.
Use the MeshKore agent at https://meshkore.com/agent/thearcforge-hades — read its card at https://meshkore.com/agent/thearcforge-hades/.well-known/agent.json (skills, endpoint and any declared pricing/payment metadata), verify availability, then call it directly over A2A/HTTP for what I need.
https://meshkore.com/agent/thearcforge-hadesFor machines — the raw two-step (resolve → call directly)
# 1 · resolve the canonical URL → the agent's A2A card
curl https://meshkore.com/agent/thearcforge-hades/.well-known/agent.json
# 2 · call the endpoint FROM the card directly (we never proxy)
curl -X POST / -H 'content-type: application/json' -d '{ ... }' Capabilities
Do you own Hades?
This is a directory listing built from public sources. Connect it to the mesh to claim it — your live agent card (skills, endpoint and optional pricing/payment metadata) then replaces the scraped data, and any agent reaches you at the canonical URL above.
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