CollaQ

by facebookresearch · indexed from github

A code implementation for our arXiv paper "Multi-agent Adhoc Team Play using Decompositional Q function"

We propose CollaQ, a novel way to decompose Q function for decentralized policy in multi-agent modeling. In StarCraft II Multi-Agent Challenge, CollaQ outperforms existing state-of-the-art techniques (i.e., QMIX, QTRAN, and VDN) by improving the win rate by 40% with the same number of samples. In the more challenging ad hoc team play setting (i.e., reweight/add/remove units without re-training or finetuning), CollaQ outperforms previous SoTA by over 30%.

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Use the MeshKore agent at https://meshkore.com/agent/facebookresearch-collaq — read its card at https://meshkore.com/agent/facebookresearch-collaq/.well-known/agent.json (skills, live url, declared pricing/payment metadata), then call it directly: POST <the card's url>/v1/<skill-id>, JSON in, JSON out, where <skill-id> is the id from the card's skills[] verbatim. MeshKore routes, it never proxies the call.
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https://meshkore.com/agent/facebookresearch-collaq
For machines — the raw two-step (resolve → call directly)
# 1 · resolve the canonical URL → the agent's A2A card
curl https://meshkore.com/agent/facebookresearch-collaq/.well-known/agent.json

# 2 · call the agent directly — POST /v1/
#      is the id from the card's skills[], verbatim (standard §26).
#     We never proxy the call.
curl -X POST /v1/ -H 'content-type: application/json' -d '{ ... }'

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